Jebwick Jonathan Holt Neutral Good
Name Player Alignment Deity
Rog2 Gnome Male 80 Brown
Class & Level Race Gender Age Eyes
1365 2 Small 5 ft. 3' 8" 50 lbs. Black
XP ECL Size Reach Height Weight Hair
10
+0
10
+0
10
+0
16
+3
16
+3
16
+3
12
+1
12
+1
12
+1
16
+3
16
+3
16
+3
10
+0
10
+0
10
+0
12
+1
12
+1
12
+1
16
 Low-light
14
0
0
3
1
0
0
14
 
11
 Walk 20 ft.
+3
+3
+0
+1
0
0
+0
+1
+0
+1
+0
+0
+0
+6
+3
+3
+0
+0
+0
+0
+0
+0
+0
+0
+0
+2
+1
+0
+1
+0
+0
+5
+1
+3
+1
+0
+0
+0
+1
+0
+0
-1
+0
+2
1d2
20/x2
 Dagger (Small)
S
5 ft.
19-20/x2
Carried
PS
+2
1d3
-2
1d3
+2
1d3
-4
1d3
-2
1d3
-6
1d3
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
+5
+3
+1
-1
-3
1d3
1d3
1d3
1d3
1d3
 Dart (Small)
S
20/x2
Carried
P
 20 ft.  30 ft.  40 ft.  60 ft.  80 ft.
+5
+3
+3
+1
-1
1d3
1d3
1d3
1d3
1d3
25
50
75
75
150
375
 
2/2
 
Acrobatics
DEX
3
=
3
+
+
0
Acrobatics (Jump)
DEX
-1
=
3
+
+
-4
Appraise
INT
8
=
3
+
2.0
+
3
Appraise (Precious metals and gemstones)
INT
6
=
3
+
+
3
Bluff
CHA
5
=
1
+
1.0
+
3
Climb
STR
0
=
0
+
+
0
Craft (Alchemy)
INT
3
=
3
+
+
0
Craft (Armor)
INT
3
=
3
+
+
0
Craft (Baskets)
INT
3
=
3
+
+
0
Craft (Books)
INT
3
=
3
+
+
0
Craft (Bows)
INT
3
=
3
+
+
0
Craft (Calligraphy)
INT
3
=
3
+
+
0
Craft (Carpentry)
INT
3
=
3
+
+
0
Craft (Cloth)
INT
3
=
3
+
+
0
Craft (Clothing)
INT
3
=
3
+
+
0
Craft (Gemcutting)
INT
3
=
3
+
+
0
Craft (Glass)
INT
3
=
3
+
+
0
Craft (Jewelry)
INT
7
=
3
+
1.0
+
3
Craft (Leather)
INT
3
=
3
+
+
0
Craft (Locks)
INT
10
=
3
+
2.0
+
5
Craft (Paintings)
INT
3
=
3
+
+
0
Craft (Pottery)
INT
3
=
3
+
+
0
Craft (Sculptures)
INT
3
=
3
+
+
0
Craft (Ships)
INT
3
=
3
+
+
0
Craft (Shoes)
INT
3
=
3
+
+
0
Craft (Stonemasonry)
INT
7
=
3
+
1.0
+
3
Craft (Traps)
INT
7
=
3
+
1.0
+
3
Craft (Untrained)
INT
3
=
3
+
+
0
Craft (Weapons)
INT
3
=
3
+
+
0
Diplomacy
CHA
1
=
1
+
+
0
Disable Device
DEX
11
=
3
+
2.0
+
6
Disguise
CHA
1
=
1
+
+
0
Escape Artist
DEX
3
=
3
+
+
0
Fly
DEX
5
=
3
+
+
2
Handle Animal
CHA
1
=
1
+
+
0
Heal
WIS
0
=
0
+
+
0
Intimidate
CHA
1
=
1
+
+
0
Knowledge (Arcana)
INT
3
=
3
+
+
0
Knowledge (Dungeoneering)
INT
8
=
3
+
2.0
+
3
Knowledge (Engineering)
INT
3
=
3
+
+
0
Knowledge (Geography)
INT
5
=
3
+
2.0
+
0
Knowledge (History)
INT
4
=
3
+
1.0
+
0
Knowledge (Local)
INT
8
=
3
+
2.0
+
3
Knowledge (Nature)
INT
4
=
3
+
1.0
+
0
Knowledge (Nobility)
INT
4
=
3
+
1.0
+
0
Knowledge (Planes)
INT
3
=
3
+
+
0
Knowledge (Religion)
INT
3
=
3
+
+
0
Knowledge (Untrained)
INT
3
=
3
+
+
0
Linguistics
INT
7
=
3
+
1.0
+
3
Perception
WIS
6
=
0
+
1.0
+
5
Perception (Notice unusual stonework)
WIS
5
=
0
+
+
5
Perception (Trapfinding)
WIS
7
=
0
+
1.0
+
6
Perform (Act)
CHA
1
=
1
+
+
0
Perform (Comedy)
CHA
1
=
1
+
+
0
Perform (Dance)
CHA
1
=
1
+
+
0
Perform (Keyboard Instruments)
CHA
1
=
1
+
+
0
Perform (Oratory)
CHA
1
=
1
+
+
0
Perform (Percussion Instruments)
CHA
1
=
1
+
+
0
Perform (Sing)
CHA
1
=
1
+
+
0
Perform (String Instruments)
CHA
1
=
1
+
+
0
Perform (Untrained)
CHA
1
=
1
+
+
0
Perform (Wind Instruments)
CHA
1
=
1
+
+
0
Profession (Architect)
WIS
0
=
0
+
+
0
Profession (Baker)
WIS
0
=
0
+
+
0
Profession (Barrister)
WIS
0
=
0
+
+
0
Profession (Brewer)
WIS
0
=
0
+
+
0
Profession (Butcher)
WIS
0
=
0
+
+
0
Profession (Clerk)
WIS
0
=
0
+
+
0
Profession (Cook)
WIS
0
=
0
+
+
0
Profession (Courtesan)
WIS
0
=
0
+
+
0
Profession (Driver)
WIS
0
=
0
+
+
0
Profession (Engineer)
WIS
0
=
0
+
+
0
Profession (Farmer)
WIS
0
=
0
+
+
0
Profession (Fisherman)
WIS
0
=
0
+
+
0
Profession (Gambler)
WIS
0
=
0
+
+
0
Profession (Gardener)
WIS
0
=
0
+
+
0
Profession (Herbalist)
WIS
0
=
0
+
+
0
Profession (Innkeeper)
WIS
0
=
0
+
+
0
Profession (Librarian)
WIS
0
=
0
+
+
0
Profession (Merchant)
WIS
4
=
0
+
1.0
+
3
Profession (Midwife)
WIS
0
=
0
+
+
0
Profession (Miller)
WIS
0
=
0
+
+
0
Profession (Miner)
WIS
0
=
0
+
+
0
Profession (Porter)
WIS
0
=
0
+
+
0
Profession (Sailor)
WIS
0
=
0
+
+
0
Profession (Scribe)
WIS
0
=
0
+
+
0
Profession (Shepherd)
WIS
0
=
0
+
+
0
Profession (Soldier)
WIS
0
=
0
+
+
0
Profession (Stable Master)
WIS
0
=
0
+
+
0
Profession (Tanner)
WIS
0
=
0
+
+
0
Profession (Trapper)
WIS
0
=
0
+
+
0
Profession (Woodcutter)
WIS
0
=
0
+
+
0
Ride
DEX
3
=
3
+
+
0
Sense Motive
WIS
4
=
0
+
1.0
+
3
Sleight of Hand
DEX
5
=
3
+
+
2
Spellcraft
INT
3
=
3
+
+
0
Spellcraft (Identify magic item)
INT
3
=
3
+
+
0
Stealth
DEX
7
=
3
+
+
4
Survival
WIS
0
=
0
+
+
0
Survival (Follow or identify tracks)
WIS
0
=
0
+
+
0
Swim
STR
0
=
0
+
+
0
Use Magic Device
CHA
5
=
1
+
1.0
+
3
 
 
Common, Draconic, Dwarven, Elven, Gnome, Sylvan
Armor Proficiency, Light ~ You are skilled at wearing light armor.
Deft Hands ~ You have exceptional manual dexterity.
Simple Weapon Proficiency ~ You are trained in the use of basic weapons.
Sneak Attack (Ex) ~ If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Defensive Training ~ Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Evasion ~ You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Gnome Magic ~ Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities.
Hatred ~ Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance ~ Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses ~ Gnomes receive a +2 bonus on Perception skill checks.
Obsessive ~ Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Trapfinding ~ You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Trap Spotter ~ Whenever you come within 10 feet of a trap, you receive an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
Weapon Familiarity ~ Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Sword (Short), Unarmed Strike
4.89 Gold unspent on Gear Tab

Acid (Flask)
Chest
1
1 lbs.
10 gp
Carriage
1
600 lbs.
100 gp
Case (Map or Scroll)
Carried
1
0.5 lbs.
1 gp
Chalk (1 Piece)
Carried
1
0 lbs.
0.01 gp
Chest
Carriage
1
25 lbs.
2 gp
Dagger (Small)
Carried
1
0.5 lbs.
2 gp
Dart (Small)
Carried
6
0.25 lbs.
0.5 gp
Horse (Light)
1
0 lbs.
75 gp
Ink (1 oz. Vial)
Chest
1
0 lbs.
8 gp
Inkpen
Chest
1
0 lbs.
0.1 gp
Masterwork Artisan's Tools (Jewelry)
Chest
1
5 lbs.
55 gp
Masterwork Artisan's Tools (Locks)
Chest
1
5 lbs.
55 gp
Masterwork Artisan's Tools (Traps)
Chest
1
5 lbs.
55 gp
Masterwork Thieves' Tools
Chest
1
1 lbs.
100 gp
Outfit (Artisan's/Small)
Equipped
1
1 lbs.
0 gp
Paper (Sheet)
Case (Map or Scroll)
10
0 lbs.
0.4 gp
Total Weight: 2.5 lbs., Total Value: 470.11 gp
Innate Spell-like Abilities
Spell Name DC Saving Throw Casting Time Duration Range Componants SR School
 Dancing Lights None 1 standard action, 1/Day 1 minute [D] Medium (120 ft.) V, S No Evocation
 Effect: You create up to four lights that resemble lanterns or torches.
Source: PFCR, p.263 
 Target: Up to four lights, all within a 10-ft.-radius area
Casterlevel:
 Ghost Sound 11 Will disbelief 1 standard action, 1/Day 2 rounds [D] Close (30 ft.) V, S, M No Illusion
 Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Source: PFCR, p.289 
 Target: Illusory sounds
Casterlevel:
 Prestidigitation 11 See text 1 standard action, 1/Day 1 hour 10 ft. V, S No Universal
 Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.
Source: PFCR, p.325 
 Target: See text
Casterlevel:
 Speak with Animals 1 standard action, 1/Day 2 minutes Personal V, S Divination
 Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
Source: PFCR, p.346 
 Target: You
Casterlevel: