|
|
|
+1 |
+0 |
+1 |
+0 |
+0 |
+0 |
|
|
|
+6 |
+3 |
+3 |
+0 |
+0 |
+0 |
|
|
|
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
|
|
|
|
+2 |
|
+1 |
+0 |
+1 |
+0 |
+0 |
|
|
|
+5 |
|
+1 |
+3 |
+1 |
+0 |
+0 |
|
|
|
+0 |
|
+1 |
+0 |
+0 |
-1 |
+0 |
|
|
|
|
Dagger (Small) |
|
|
|
S |
5 ft. |
19-20/x2 |
Carried |
PS |
|
|
|
+2 |
1d3 |
|
|
-2 |
1d3 |
|
|
+2 |
1d3 |
|
|
-4 |
1d3 |
|
|
-2 |
1d3 |
|
|
-6 |
1d3 |
|
|
|
10 ft. |
20 ft. |
30 ft. |
40 ft. |
50 ft. |
|
|
+5 |
+3 |
+1 |
-1 |
-3 |
|
|
1d3 |
1d3 |
1d3 |
1d3 |
1d3 |
|
|
|
|
|
Dart (Small) |
|
|
|
S |
20/x2 |
Carried |
P |
|
|
|
20 ft. |
30 ft. |
40 ft. |
60 ft. |
80 ft. |
|
|
|
+5 |
+3 |
+3 |
+1 |
-1 |
|
|
|
1d3 |
1d3 |
1d3 |
1d3 |
1d3 |
|
|
|
|
 |
|
|
|
|
|
|
|
|
|
Acrobatics |
DEX
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Acrobatics (Jump) |
DEX
|
|
-1
|
=
|
3
|
+
|
|
+
|
-4
|
Appraise |
INT
|
|
8
|
=
|
3
|
+
|
2.0
|
+
|
3
|
Appraise (Precious metals and gemstones) |
INT
|
|
6
|
=
|
3
|
+
|
|
+
|
3
|
Bluff |
CHA
|
|
5
|
=
|
1
|
+
|
1.0
|
+
|
3
|
Climb |
STR
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Craft (Alchemy) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Armor) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Baskets) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Books) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Bows) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Calligraphy) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Carpentry) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Cloth) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Clothing) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Gemcutting) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Glass) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Jewelry) |
INT
|
|
7
|
=
|
3
|
+
|
1.0
|
+
|
3
|
Craft (Leather) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Locks) |
INT
|
|
10
|
=
|
3
|
+
|
2.0
|
+
|
5
|
Craft (Paintings) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Pottery) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Sculptures) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Ships) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Shoes) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Stonemasonry) |
INT
|
|
7
|
=
|
3
|
+
|
1.0
|
+
|
3
|
Craft (Traps) |
INT
|
|
7
|
=
|
3
|
+
|
1.0
|
+
|
3
|
Craft (Untrained) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Craft (Weapons) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Diplomacy |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Disable Device |
DEX
|
|
11
|
=
|
3
|
+
|
2.0
|
+
|
6
|
Disguise |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Escape Artist |
DEX
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Fly |
DEX
|
|
5
|
=
|
3
|
+
|
|
+
|
2
|
Handle Animal |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Heal |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Intimidate |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Knowledge (Arcana) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Knowledge (Dungeoneering) |
INT
|
|
8
|
=
|
3
|
+
|
2.0
|
+
|
3
|
Knowledge (Engineering) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Knowledge (Geography) |
INT
|
|
5
|
=
|
3
|
+
|
2.0
|
+
|
0
|
Knowledge (History) |
INT
|
|
4
|
=
|
3
|
+
|
1.0
|
+
|
0
|
Knowledge (Local) |
INT
|
|
8
|
=
|
3
|
+
|
2.0
|
+
|
3
|
Knowledge (Nature) |
INT
|
|
4
|
=
|
3
|
+
|
1.0
|
+
|
0
|
Knowledge (Nobility) |
INT
|
|
4
|
=
|
3
|
+
|
1.0
|
+
|
0
|
Knowledge (Planes) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Knowledge (Religion) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Knowledge (Untrained) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Linguistics |
INT
|
|
7
|
=
|
3
|
+
|
1.0
|
+
|
3
|
Perception |
WIS
|
|
6
|
=
|
0
|
+
|
1.0
|
+
|
5
|
Perception (Notice unusual stonework) |
WIS
|
|
5
|
=
|
0
|
+
|
|
+
|
5
|
Perception (Trapfinding) |
WIS
|
|
7
|
=
|
0
|
+
|
1.0
|
+
|
6
|
Perform (Act) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Comedy) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Dance) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Keyboard Instruments) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Oratory) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Percussion Instruments) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Sing) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (String Instruments) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Untrained) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Perform (Wind Instruments) |
CHA
|
|
1
|
=
|
1
|
+
|
|
+
|
0
|
Profession (Architect) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Baker) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Barrister) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Brewer) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Butcher) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Clerk) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Cook) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Courtesan) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Driver) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Engineer) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Farmer) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Fisherman) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Gambler) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Gardener) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Herbalist) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Innkeeper) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Librarian) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Merchant) |
WIS
|
|
4
|
=
|
0
|
+
|
1.0
|
+
|
3
|
Profession (Midwife) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Miller) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Miner) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Porter) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Sailor) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Scribe) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Shepherd) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Soldier) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Stable Master) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Tanner) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Trapper) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Profession (Woodcutter) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Ride |
DEX
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Sense Motive |
WIS
|
|
4
|
=
|
0
|
+
|
1.0
|
+
|
3
|
Sleight of Hand |
DEX
|
|
5
|
=
|
3
|
+
|
|
+
|
2
|
Spellcraft |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Spellcraft (Identify magic item) |
INT
|
|
3
|
=
|
3
|
+
|
|
+
|
0
|
Stealth |
DEX
|
|
7
|
=
|
3
|
+
|
|
+
|
4
|
Survival |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Survival (Follow or identify tracks) |
WIS
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Swim |
STR
|
|
0
|
=
|
0
|
+
|
|
+
|
0
|
Use Magic Device |
CHA
|
|
5
|
=
|
1
|
+
|
1.0
|
+
|
3
|
|
|
 |
|
 |
 |
|
 |
|
Common, Draconic, Dwarven, Elven, Gnome, Sylvan |
|
 |
|
 |
 |
|
 |
|
Armor Proficiency, Light ~ You are skilled at wearing light armor. |
Deft Hands ~ You have exceptional manual dexterity. |
Simple Weapon Proficiency ~ You are trained in the use of basic weapons. |
|
|
 |
|
 |
 |
|
 |
|
Sneak Attack
(Ex)
~ If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment. |
|
|
 |
|
 |
 |
|
 |
|
Defensive Training
~ Gnomes get a +4 dodge bonus to AC against monsters of the giant type. |
Evasion
~ You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion. |
Gnome Magic
~ Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. |
Hatred
~ Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. |
Illusion Resistance
~ Gnomes get a +2 racial saving throw bonus against illusion spells or effects. |
Keen Senses
~ Gnomes receive a +2 bonus on Perception skill checks. |
Obsessive
~ Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. |
Trapfinding
~ You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps. |
Trap Spotter
~ Whenever you come within 10 feet of a trap, you receive an immediate Perception skill check to notice the trap. This check should be made in secret by the GM. |
Weapon Familiarity
~ Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. |
|
|
 |
|
 |
 |
|
 |
|
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Sword (Short), Unarmed Strike |
|
 |
|
 |
 |
|
 |
|
4.89 Gold unspent on Gear Tab
|
|
 |
|
 |
|